Truffade Adder from Grand Theft Auto V
Converted to GTA SA and edited by M4k3
It's an Add-On vehicle. It means it doesn't replace anything by default.
If you're a SAMP player you should replace Infernus.
Features:
- Optimized model and textures.
- Works in SAMP.
- GTA SA numberplates.
- Has visible petrolcap.
- Custom collision.
- Flat shadow.
- Custom handling.
- 2 car colors: 1 and 2 - car paint.
- Damaged parts with GTA V scratches.
- Adapted to M4k3's New Car Animations mod.
- Can be tuned in TransFender.
- Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, brake hubs, steering wheel, active spoiler).
Add vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd if ImVehFt is not installed.
- Realistic enviroment reflection.
Add the reflection textures in vehicle.txd from "Alternative Textures" folder if you use GFXHack.
Credits:
- Rockstar Games - original model and textures
- DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters
Settings:
If you decided to replace Infernus:
All files can be opened with Notepad
Vehicles.ide settings (...GTA San Andreas\data). Replace the default line with this one:
411, infernus, infernus, car, INFERNUS, INFERNU, null, executive, 2, 0, 0, -1, 0.7, 0.7, 0
Handling.cfg settings (...GTA San Andreas\data). Replace the default line with this one:
INFERNUS 1800.0 3000.0 1.1 0.0 0.0 -0.25 70 0.70 0.95 0.482 5 339.0 77.0 102.0 4 P 5.5 0.48 0 32.0 0.4 0.5 0.0 0.02 -0.10 0.5 0.4 0.10 0.60 95000 40112004 00C04000 1 1 1
Carcols.dat settings (...GTA San Andreas\data). Remove the default line and add this line in car4 section:
infernus, 3,0,3,25, 0,79,1,25, 79,79,1,25, 109,109,1,25, 61,61,1,25, 0,6,1,25, 8,0,1,25
Carmods.dat settings (...GTA San Andreas\data). Replace the default line with this one:
infernus, bnt_b_sc_l, bnt_b_sc_m, bntl_b_ov, exh_b_t, exh_b_ts, exh_b_l, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, wg_l_b_ssk
Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):
INFERNU Truffade Adder
If you decided to install the mod as an Add-On:
All files can be opened with Notepad. The mod uses ID 908. Make sure it's free otherwise you have to change it to a free one.
You will need Fastman Limit Adjuster to add a new vehicle.
Tutorials explaining how to add new vehicles can be found here and here.
Add the next line in vehicles.ide (GTA San Andreas\data):
908, adder, adder, car, ADDER, ADDER, null, executive, 2, 0, 0, -1, 0.7, 0.7, 0
Add the next line in handling.cfg (...GTA San Andreas\data):
ADDER 1800.0 3000.0 1.1 0.0 0.0 -0.25 70 0.70 0.95 0.482 5 339.0 77.0 102.0 4 P 5.5 0.48 0 32.0 0.4 0.5 0.0 0.02 -0.10 0.5 0.4 0.10 0.60 95000 40112004 00C04000 1 1 1
Add the next line in car4 section of the carcols.dat file (...GTA San Andreas\data):
adder, 3,0,3,25, 0,79,1,25, 79,79,1,25, 109,109,1,25, 61,61,1,25, 0,6,1,25, 8,0,1,25
Add the next line in carmods.dat (...GTA San Andreas\data):
adder, bnt_b_sc_l, bnt_b_sc_m, bntl_b_ov, exh_b_t, exh_b_ts, exh_b_l, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, wg_l_b_ssk
Open cargrp.dat (...GTA San Andreas\data) and add adder in the following lines (there will be a list of vehicles instead of the 3 dots):
... # POPCYCLE_GROUP_CASUAL_RICH
Add the next line in gtasa_vehicleAudioSettings.cfg (...GTA San Andreas\data):
adder 0 38 37 1 0.9 1.0 8 1.0 2 0 5 0 2 0.0
Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):
ADDER Truffade Adder